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Addressing TV Violence in the Classroom Kindergarten-Grade 12Alice Evans shares Susan Colonna's model for teaching second grade students to look critically at the content of their favorite television programs. The process of creating the model, implementing the model, and collecting data is shared. Finally, as students... -
Electronic Soccer in Pro Evolution Soccer - The New Liturgy Filling the Void of the Subject TertiaryThis article opens space to understand the attributions of the electronic soccer player-enunciatee and the enunciator of the magazine Tips & Tricks for PlayStation. For this, we resort to José Luiz Aidar Prado in order to verify the performative... -
Reading in Minecraft - A Generation Alpha Case Study Grade 3-Grade 12“This qualitative case study reports the Four Resource Model (FRM) reading practices used by a Generation Alpha while playing the game Minecraft. . . . This game presents a multimodal text which this child is able to successfully navigate while designing... -
The association between video game playing, religiosity, parental guidance and aggression, in sixth through eighth grade students attending Seventh-day Adventist schools Grade 3-Grade 12Two questionnaires were completed 1-2 ½ weeks apart by 355 students in sixth through eighth grades, in seven randomly selected schools, to determine associations between the times spend playing video games each week, the types of video games played,... -
The Relationship of Religiosity and Media Usage and its Influence on Delinquency Tertiary-Lifelong"This study examined the sequential relationship among religiosity, media usage, and delinquency. Influences of various measures of religiosity, including intrinsic and extrinsic religious orientation, vertical and horizontal faith maturity, and religious...